#version 120 varying vec4 color; varying vec4 texcoord; varying vec4 lmcoord; void main() { gl_Position = ftransform(); //gl_Position.z = 0.0f; color = gl_Color; texcoord = gl_TextureMatrix[0] * gl_MultiTexCoord0; lmcoord = gl_TextureMatrix[1] * gl_MultiTexCoord1; }