clouds = off oldLighting = true underwaterOverlay = false profile.LOW=!GI !program.composite3 !BLOOM_EFFECTS !PARALLAX !PARALLAX_SHADOW !VOLUMETRIC_CLOUDS !ENABLE_SOFT_SHADOWS !VARIABLE_PENUMBRA_SHADOWS !CREPUSCULAR_RAYS !AVERAGE_EXPOSURE shadowMapResolution=1024 !WATER_PARALLAX !WATER_CAUSTICS !MOTION_BLUR profile.MEDIUM=program.composite program.composite1 program.composite2 program.composite3 BLOOM_EFFECTS AVERAGE_EXPOSURE GI GI_QUALITY=0.5 !GI_ARTIFACT_REDUCTION GI_RENDER_RESOLUTION=1 GI_RADIUS=0.75 !PARALLAX !PARALLAX_SHADOW !VOLUMETRIC_CLOUDS ENABLE_SOFT_SHADOWS !VARIABLE_PENUMBRA_SHADOWS !CREPUSCULAR_RAYS shadowMapResolution=2048 !WATER_PARALLAX !WATER_CAUSTICS ENABLE_SSAO !MOTION_BLUR TONEMAP_STRENGTH 3.0 BRIGHTNESS_LEVEL 1.0 profile.HIGH=profile.MEDIUM PARALLAX GI GI_QUALITY=0.5 GI_ARTIFACT_REDUCTION GI_RENDER_RESOLUTION=0 GI_RADIUS=0.75 WATER_PARALLAX WATER_CAUSTICS ENABLE_SSAO profile.ULTRA=profile.HIGH PARALLAX_SHADOW VOLUMETRIC_CLOUDS !HQ_VOLUMETRIC_CLOUDS SMOOTH_CLOUDS !ENABLE_SOFT_SHADOWS VARIABLE_PENUMBRA_SHADOWS profile.EXTREME=profile.ULTRA HQ_VOLUMETRIC_CLOUDS !SMOOTH_CLOUDS shadowMapResolution=4096 screen= [ATMOSPHERICS] [LIGHTING] [SURFACE] [GIADVANCED] screen.ATMOSPHERICS=ATMOSPHERIC_SCATTERING RAYLEIGH_AMOUNT ATMOSPHERIC_HAZE CREPUSCULAR_RAYS VOLUMETRIC_CLOUDS HQ_VOLUMETRIC_CLOUDS SMOOTH_CLOUDS screen.LIGHTING=shadowMapResolution shadowDistance ENABLE_SOFT_SHADOWS VARIABLE_PENUMBRA_SHADOWS COLORED_SHADOWS PIXEL_SHADOWS GI ENABLE_SSAO AVERAGE_EXPOSURE TORCHLIGHT_BRIGHTNESS MOTION_BLUR TONEMAP_STRENGTH BRIGHTNESS_LEVEL BLOOM_AMOUNT screen.SURFACE=TEXTURE_RESOLUTION PARALLAX PARALLAX_SHADOW FORCE_WET_EFFECT WATER_PARALLAX WATER_CAUSTICS screen.GIADVANCED=GI_QUALITY GI_ARTIFACT_REDUCTION GI_RENDER_RESOLUTION GI_RADIUS